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Vurt wants you to look at vertical videos as a genre of their own

Vurt wants you to look at vertical videos as a genre of their own

Vurt is betting that the next big thing in vertical entertainment is living on wide-screen TVs.

Vurt is betting that the next big thing in vertical entertainment is living on wide-screen TVs.

is a reporter focusing on film, TV, and pop culture. Before The Verge, he wrote about comic books, labor, race, and more at io9 and Gizmodo for almost five years.

From Disney Plus to HBO Max, almost every major established streaming service is experimenting with ways to get into vertical content. It’s clear that these companies see video-focused social media platforms like TikTok and Instagram as existential threats. In this arms race for viewers’ attention, it has often felt like everyone is trying to find new ways to exist on people’s phones. But a new startup thinks that the next step in vertical series’ evolution is going to take place on our wide-screen televisions.

Unlike most vertical microdrama / series streaming platforms on the market that have focused on mobile viewing experiences, Vurt has been making a pivot into smart TVs. The company recently launched dedicated apps for Apple TV and Android TV that give users access to 3,500 episodes across more than 100 different shows. Since launching in March, Vurt’s userbase has grown from 10,000 to 675,000 users.

Vurt primarily features the kind of soapy, melodramatic microdramas that have made rival services like DramaBox and ReelShort popular. But whereas those platforms have become inundated with AI-generated slop, the vast majority of Vurt’s series are produced with human casts and crews. And because Vurt monetizes its content through ad partnerships, viewers can watch all of it for free instead of dealing with convoluted microtransactions.

When I spoke with Vurt cofounder / angel investor Hilmon Sorey this week, he told me that the company’s big push into dedicated TV apps was driven by direct feedback from users. People wanted a way to beam verticals they were already watching via their phones onto bigger screens, but Vurt’s development team thought that they could take things a step further.

“At first, we first developed the ability for folks to cast to smart TVs,” Sorey said. “But we decided that wasn’t the best experience because we could leverage all of the technology in those large-screen devices to bring features like HD / 4K video, and the ability to do really high-quality audio.”

To build out its library, Vurt signs licensing agreements with production studios and creators that gives them a 50/50 revenue split. Independent creators can directly submit their projects for distribution on the platform, and once approved, it can be available to stream in just a few days. Sorey said that being fair to creators and taking cues from them are core tenets of Vurt’s corporate philosophy. He also pointed to Vurt’s decision to rely on a “free-to-finish” model as the main way it works to be fair to its users.

“If you are a platform that’s doing your own original content and you don’t have creators to pay, then ‘give us $20 and we’ll give you 500 coffee beans’ kind of gamification is intentional,” Sorey insisted. “It’s a ruse that they can use to boggle your mind because they control that entire content ecosystem.”

Vurt’s foray onto televisions is coming at a time when more established vertical-focused platforms have been looking into ways to exist beyond people’s phones. This past June, Instagram beefed up its TV app to include Reels, disappearing Stories, and horizontally oriented videos — all of which felt like attempts at keeping pace with YouTube. Vurt told me that the company is staying focused on vertical content, but is currently developing new kinds of programming like original series and livestreamed sporting events.

“You’ve got to have your hook to begin and at the tail end of that, you’ve got to thrust them into the next episode by virtue of a cliffhanger.”

In the buildup to launching its TV apps, Vurt consulted content creators about how they like to watch films and TV shows. Many reported preferring viewing things in movie theaters or on big screens because of how immersive those experiences felt. But according to Sorey, the creators also insisted that vertical microdramas can feel just as engaging whether they’re watched on a phone with earbuds in or on a television screen.

“You can have a different kind of immersive experience — even on a wide screen in vertical format — because verticals tell their stories in a very different way,” Sorey said. “You’ve got to have your hook to begin and at the tail end of that, you’ve got to thrust them into the next episode by virtue of a cliffhanger.”

Sorey believes that the stylistic elements vertical microdramas have become known for — formulaic plots, questionable acting, and exceedingly short episodes — make them a specific kind of entertainment that’s distinct from traditional TV shows and films. Those qualities are what tend to make some people see vertical content as unwatchable, but they also seem to be part of what’s keeping Vurt’s users engaged. Sorey says that Vurt has seen overall engagement time increase for viewers using the company’s TV apps. That’s likely because those viewers have a convenient way to consume Vurt’s content without having to pick up their phones.

Though a service like Vurt might make sense for people already hooked on microdramas, what’s far less clear is whether there’s really a broader appetite for vertical videos flanked by blank spaces. With so many other platforms experimenting with ways to turn everything into endless feeds of vertical videos, though, Vurt may be on to something.

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Studios specializing in vertical video production are slowly but surely shaking up the entertainment industry.

Cath Virginia / The Verge, ReelShort

is a reporter focusing on film, TV, and pop culture. Before The Verge, he wrote about comic books, labor, race, and more at io9 and Gizmodo for almost five years.

This is The Stepback, a weekly newsletter breaking down one essential story from the tech world. For more on Hollywood trends and streaming culture, follow Charles Pulliam-Moore. The Stepback arrives in our subscribers’ inboxes at 8AM ET. Opt in for The Stepbackhere.

How it started

Once upon a time (read: a few years ago), there were a pair of upstart streaming services called Quibi and Go90 that were supposed to appeal to phone-addicted millennials. These platforms were supposed to compete with Netflix and Amazon by offering up short-form videos designed to be watched on the go. Both services were touted as being the future of entertainment, and they had sizable financial backing. But neither Quibi nor Go90 managed to gain any real traction before their names became shorthand for “bad ideas exemplifying how out of touch studio and telecom execs can be.”

Quibi and Go90 were not long for this world, and much has been written about how they were doomed from the jump. Quibi was oddly expensive, Go90’s landscape mode-focused branding confused people, and neither service made it easy to share their content on other platforms. Back then, people — especially here in the West — laughed at the idea of watching scripted series that were meant to be viewed on a smartphone. But that same basic concept began to take off in China as the covid-19 pandemic ground the entertainment industry to a halt and forced movie theaters to close. Some were supernatural period dramas, while others were romantically charged thrillers set in the modern day. And their stories were all filled with wild twists that played out over the course of dozens of episodes.

In 2025, “micro drama” companies like DramaBox and ReelShort have demonstrated that there actually is an audience willing to pay for content that can be consumed in small, quick bites. And the recent micro drama boom has been a fascinating case study in old, failed ideas finding wild success in the present day because the way people think about and interact with media has changed.

How it’s going

When you open up any of the dedicated micro drama apps, you can see that the companies behind them took notes from social media platforms like TikTok and streaming services like Netflix in order to create a new, slop-filled third kind of thing. You’re immediately presented with a grid of posters for multipart series whose “episodes” each run for about two minutes max. And the titles — gems like I Kissed a CEO and He Liked It, Betrayed Alpha Queen Rises from the Ashes, and The Unwanted Wife Strikes Back — are as self-explanatory as they are ridiculous. Almost all of the shows involve elements of pulpy romance and women getting revenge after being scorned for not embodying the “right kind” of womanhood or femininity.

Many of the series frame fertility, motherhood, and werewolf / Omegaverse culture as the things that define their heroines’ sense of self. And while these female characters are often introduced as people who are able to fend for themselves independently, their main goal is usually to find a man who can sweep them off their feet and take care of all their worldly needs.

Micro dramas’ overwhelming focus on stories about downtrodden damsels in distress speaks to the fact that female viewers make up a substantial chunk of these platforms’ subscriber base. On some level, these series are tapping into the same kind of tawdry energy that kept the romance lit space humming along even as the larger publishing industry has seen a steady drop in sales. But unlike romance novels from traditional publishing houses with rigorous editorial processes, there’s a slapdash shoddiness to micro dramas’ production values that reflects how incredibly inexpensive they are to make compared to a Netflix or Hulu original.

That relative cheapness is one of the major reasons that ReelShort and DramaBox — which are backed by Chinese and Singaporean companies, respectively — have been making a bigger push into Western markets over the past few years. That’s also why US-owned studios like GammaTime and MicroCo are starting to pop up. It doesn’t seem to bother viewers that basically everything about micro dramas, from the writing to the acting to the lighting, is absolutely terrible. Globally, the micro drama industry is expected to rake in about $3 billion by the end of the year thanks to the platforms’ surprisingly aggressive and gamified pricing strategies. And with Hollywood execs deciding to get more serious about making micro dramas, the business has become something of an unexpected boon for young actors, writers, and production workers trying to maintain careers within a contracting job market.

What happens next

Though you would be hard-pressed to find a micro drama that felt like a strong piece of storytelling, there’s no denying that people are paying to watch them at a time when traditional streamers have been struggling to draw in new subscribers. Are series like Carrying His Triplets, Becoming His Wifey, and Found a Homeless Billionaire Husband for Christmas destined to become mainstream pop cultural phenomenons? Probably not. But these kinds of projects are keeping people employed and making enough of a profit to justify their existence.

By launching a new kind of labor contract designed to address “the unique needs” of actors working on serialized micro dramas, like ensuring they’re paid a fair wage and earn screen credits for their labor, SAG-AFTRA has sent a signal to the rest of the entertainment industry about this kind of content’s future potential. These shows might not be particularly good right now, but that could change if the studios put more effort into producing them. And even if micro dramas were to stick to their current style of stilted acting / lackluster directing / weak writing, their success right now suggests that their subscribers might not really be interested in something “better.”

As different segments of the tech and entertainment industries vie for people’s attention, micro dramas feel like an unusually strong contender. Micro dramas don’t quite add up to streaming series in the way we typically think of them, and they don’t exactly scratch the same “look watch some randos do stuff” itch that TikTok is built for. Ironically, ReelShort and DramaBox’s success feels like a direct byproduct of the way that TikTok, Instagram, and YouTube have gotten people into the habit of endlessly scrolling through vertically shot video. But these micro dramas are their own weird thing that have carved out a unique niche and found a ravenous audience in the process. And if these new platforms can keep their upward momentum going, it wouldn’t be at all surprising to see their streaming and social media competitors rushing to make the similar content of their own.

By the way

  • More and more micro drama production houses are embracing generative artificial intelligence into their workflows to keep production costs down while churning content out even faster. As ill-suited as the tech generally is for more polished projects, it makes a lot of sense for the style these kinds of shows are known for. It’ll be interesting to see if micro dramas’ use of AI will become a point of contention for the human actors relying on these projects for work.
  • Micro dramas’ rise in prominence also happens to coincide with a sharp downturn of film and TV production in Los Angeles. That’s another reason more performers are turning to the platforms to stay afloat, and this moment could be a choice opportunity for micro dramas to establish themselves as a viable source of entertainment.

Read this

  • Though micro dramas are currently on the come up, this Puck piece does an excellent job of illustrating some of the challenges these platforms will be up against as their growth leads to market saturation.
  • It’s important to understand just how hostile toward users basically all of the big micro drama apps are. Janko Roettgers’ recent piece here breaks down what makes these apps feel so predatory, and how many of them have been informed by mobile gaming’s freemium model.
  • The Ankler had a great sit-down with ReelShort CEO Joey Jia about how the company’s approach to monetization turned it into a billion-dollar business. The piece also includes a chat with actor Kasey Esser about how working on micro dramas has had a profound impact on his career.
  • SAG-AFTRA’s micro drama contract makes it seem like the union is being proactive about shifts within the entertainment industry. But this Variety piece digs into how the new contract was — at least partially — a response to the fact that some actors were just deciding to work nonunion.
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Didn’t Microsoft say the next Xbox needed to be affordable?

Didn’t Microsoft say the next Xbox needed to be affordable?

is a senior editor and founding member of The Verge who covers gadgets, games, and toys. He spent 15 years editing the likes of CNET, Gizmodo, and Engadget.

Fortune dropped a bombshell report on the future of gaming this week. According to the publication’s Microsoft insiders, the next Xbox is projected to cost between $1,200 and $1,800 when it arrives in 2028.

My first reaction: The next Xbox is dead on arrival. It’s DOA.

My second thought: Microsoft knows people won’t pay that much. It couldn’t possibly charge that much money if it wants next gen to be a success. “I wouldn’t release it at all,” former Microsoft exec Mike Ybarra recently said.

My third thought: Didn’t Microsoft alreadysay out loud that it knows people won’t pay that much?

Did Fortune get it wrong?

I don’t think Fortune’s insiders are the problem here. With today’s incredibly overpriced RAM and storage, it wouldn’t be surprising if it cost over a thousand dollars to build, package, distribute, and sell “the largest technical leap you will have ever seen in a hardware generation,” as former Xbox president Sarah Bond called the next Xbox back in 2024.

But there are at least five ways the report could be correct without making you pay all that money at once. I just don’t think you’re going to like most of them.

Subsidies: Microsoft could pay to give you a discount

The least-likely possibility is the one Fortune suggests itself. Let’s look at the original quote, bolding mine:

[…] the price of the Helix console has internally been projected to cost consumers between $1,200 and $1,800, unless Microsoft decides to subsidize the cost.

Historically, Microsoft has subsidized the Xbox. Microsoft sold boxes at a loss right out of the gate, making its profits when you buy games and Xbox Game Pass subscriptions instead of on the hardware alone. That’s not our speculation — it’s exactly what Microsoft told The Verge in 2021. In 2023, we learned that Microsoft may have spent $1.5 billion to make sure it could sell the Xbox Series X and S at $499 and $299 respectively, instead of what they actually cost.

But Microsoft has suggested that it’s done with hardware subsidies. “Going forward, this cannot continue,” wrote Sharma in her “Xbox reset” memo, referring to the $20 billion in content, platform, and hardware subsidies Microsoft made over the past five years.

Microsoft CEO Satya Nadella echoed that idea on the Hard Fork podcast: “No one can accuse Microsoft of not having invested for the last 25 years, and now we have to turn this into a sustainable business.”

It isn’t just new management that’s hinting at no more subsidies: Bond primed the pump for a $1,000 box when she called Helix “a very premium, very high-end curated experience” late last year, comparing it to gaming PCs like the $1,000 Xbox Ally X handheld.

Perhaps Microsoft has changed its mind since then. “We are working very hard to rethink everything that we can about Helix,” Ball said in June, referring to affordability. “The plan’s the plan until it’s not the plan,” Sharma said in February (though not about affordability specifically).

But subsidies would be a tremendous risk if the Helix still plays PC games in addition to Xbox ones. Valve’s Steam is by far the dominant PC gaming platform — so PC gamers who buy a Helix won’t help Microsoft recoup its money.

Subscription: “Get it free with 36 months of Xbox Game Pass and qualifying trade-in”

There’s another way Microsoft could subsidize a $1,200 Xbox.

Today, AT&T will give you a $1,200 iPhone 18 Pro for $0* — if you lock yourself into 36 months of AT&T phone service that costs $100 or more per month and trade in a recent phone, too.

Microsoft could do the same with a new, pricier tier of its Xbox Game Pass game subscription service, effectively bundling the games with the console and making you slowly pay for both at the same time. Perhaps you’ll have the option to buy an “unlocked” Xbox for full price, but it won’t be the norm.

To make it happen directly, Microsoft would need a pricier new tier of Xbox Game Pass, which wouldn’t necessarily align with the company’s recent moves. Sharma actually cut the price of Game Pass Ultimate to $22.99 a month in April, writing that “Game Pass has become too expensive for players,” while removing Call of Duty games and unlimited access to Xbox Cloud Gaming from the deal.

I don’t know if it would work. People feel naked leaving the house without phone service. They might not feel the same about games. Subscription fatigue is real. But if it worked, Microsoft’s moat would be stronger than ever. You’ll be more likely to play the games you’ve already paid for and are committed to keep paying for. Many would get sucked into a profitable upgrade cycle, just like they do with phones, since they can buy the next Xbox for “$0” as soon as it comes out.

Cellphone subsidies have been around nearly as long as pricey phones: The 1994 IBM Simon, arguably the first smartphone, eventually cost half its $1,100 price tag if you signed a contract with BellSouth. My first phone, a Kyocera QCP-6035 with a built-in PalmPilot, was subsidized when it arrived in 2001. So it’s not exactly a “radical new business model,” but it would be new for game consoles.

Rental: Maybe most people won’t own a Helix themselves

It’s also possible that Microsoft simply doesn’t plan to sell a console to the masses anymore — it can sell an $1,800 Xbox to those who can afford “video game ownership” and try to hook everyone else on the Netflix model.

After all, the “K-shaped economy” and RAMageddon have already made gaming PCs and existing game consoles into luxury goods. Society’s wealthier individuals seem perfectly happy to pay inflated prices for the few consoles Sony and Microsoft still pump out.

While PS5 sales plummeted after Sony’s price hikes, that may have been about component shortages rather than decreased demand. Xbox sales reportedly rose over a similar period, and Microsoft has justified repeated, dramatic price hikes on its consoles since May 2025.

“I can tell you definitively, demand for our console exceeds supply. We are putting them in as many stores as possible, we are producing them as quickly as possible. There is a severe limitation to how quickly we can do that,” Xbox chief strategy officer Matthew Ball told The Game Business in June, blaming RAM shortages.

But Microsoft has another way of giving less affluent people access to “next-gen” Xbox power. It can rent you one. The company just launched pay-as-you-go cloud gaming starting at $3.99 for 10 hours of cloud gaming (50 hours for $11.99).

Maybe all of Microsoft’s recent talk about affordability isn’t about the masses owning a next-gen console. Maybe it’s about finding an affordable way for people to “play Xbox” without owning the games at all.

The next gen is the current gen

After Fortune’s report, some of the very first reactions I saw boiled down to this: “I’m out. Forget next gen, I’m going to stick with my existing Xbox/PlayStation/Switch.”

That’ll be the reality for many people if the Xbox costs over a thousand bucks. But if the RAM shortage continues — if Microsoft knows it’ll sell every Xbox it can make to wealthy individuals because it can’t make a lot — it’s not necessarily a huge risk to sell it sky-high on day one.

Perhaps the Xbox Helix will be an early adopter console, the same way the iPhone Duo is an early adopter phone, the same way the Steam Frame is an early adopter headset. These products are selling out instantly despite their high price tags, leaving many would-be buyers in the cold. They’re shipping messy and unfinished, but that’s okay because early adopters want to come along for the ride.

Microsoft knows the same is true of some Xbox buyers, because it helped ship an unfinished $1,000 Xbox Ally X handheld even before the RAM crisis, and the $1,300 Xbox Ally X20 follow-up is already sold out.

But if Microsoft splits the Xbox audience into “have” and “have-not,” it means the next generation won’t truly arrive. Game developers won’t spend all their effort targeting a console people can’t buy. The next Xbox won’t be any more necessary than a PS5 Pro if you already own a PS5. In industry lingo, the Helix would be a “mid-cycle refresh” instead of true next gen.

I wouldn’t hate that, though, and neither would many video game execs. They’ve long complained that the pace of technology has ballooned the cost of building a video game to unsustainable levels, leading to today’s world where too many development teams are cut to the bone right after their games ship.

Former PlayStation and Xbox execs like Shuhei Yoshida, Shawn Layden, and Mike Ybarra have argued that the next gen isn’t necessary.

“Stick with PS5 Pro/Series X until prices normalize. The capabilities of those boxes are both fine for 99% of the audience. No one is screaming ‘I need a more powerful console’ right now,” Ybarra tweeted on October 20th.

“I think [Sony and Nintendo] should try to keep the current generation as long as possible, because I think people are very happy using PS5 and Switch 2,” Yoshida told me on The Vergecast.

“I think we’ve plateaued on the tech, frankly,” Layden told GamesIndustry.biz in 2025. (He’s said similar before and since.) “Make it cheaper and simpler. Let’s do that instead. And let’s find a way to have more hardware companies participate.”

Microsoft and its chip partner AMD have already taken one step to help extend the current generation — AMD’s performance-enhancing FSR 4.1 is coming to Xbox Series S and X, which should make it easier for both to deliver crisp 4K images to your TV.

Pay what you can afford

Even if Microsoft ships a $1,800 console, the company’s been clear it won’t be the only Xbox you can buy. Sharma has publicly said that Helix will be a “family of devices,” which has been broadly interpreted to mean that Microsoft will let PC industry partners like Asus sell their own “Xbox” as well.

If the reporting pans out, that wouldn’t just be a cobranded Xbox Ally handheld that runs Windows — Asus could make a console-shaped box that runs a Windows-based Xbox OS, too.

Some of those partners could offer more affordable, less powerful Xboxes than Microsoft’s own flagship box, perhaps with less storage and memory. Microsoft, too, might have creative solutions for storage, like how the company shipped the Xbox 360 with different-size hard drives, or none at all, to make it more affordable. “We will have to empower customers to have very flexible storage offerings,” Sharma said in June.

Or you could buy another Xbox that’s likely going to continue to count as part of Microsoft’s “family”: the existing Xbox Series X and Xbox Series S.

This can all work because games don’t need to target a single console anymore; they haven’t needed to for a long time. An Xbox One game runs on an Xbox One X and an Xbox Series S and an Xbox Series X because they’re all effectively AMD-powered Windows PCs, just with different amounts of performance on tap. The Xbox Helix is a powerful extension of the same continuum. The same is true of PlayStation 4, PS4 Pro, PS5, PS5 Pro, and presumably PS6, minus the Windows part.

Perhaps a particular piece of hardware will stand out as the one developers should target as the baseline for “it looks and runs great on Xbox,” the same way the Steam Deck handheld became a baseline for PC game developers starting in 2022. Maybe, like the Steam Deck and the Nintendo Switch, it’ll help reset our expectations of what a top-shelf game needs to look like.

At this rate, I wouldn’t be surprised if the existing Xbox Series S will be the one. But it could also be Microsoft’s own next handheld Xbox. Fortune’s insiders say it’s coming holiday 2027.

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