- Success in one medium doesn’t necessarily translate. While Silent Hill has become a force in games again, the most recent film has been largely forgotten.
- The SCP Foundation has garnered plenty of interest from major film studios, but not without some controversy due to its Creative Commons roots.
- Box office success aside, 2026 has also just been a really great year for horror movies with the likes of Send Help, Hokum, and 28 Years Later: The Bone Temple.
- Another potential venue for horror: interactive shows. Netflix is exploring the space with Unhinged and an upcoming Conjuring spinoff.
Tech
Horror is big business
Reading in data-saving mode. Read full article from The Verge website.
Published 10/11/2026 7:00:00 AM
Horror is big business | The Verge
Horror is big business
The genre has become a tentpole across gaming, film, and television.
Image: Sony Pictures
Horror is big business
The genre has become a tentpole across gaming, film, and television.
This isThe Stepback, a weekly newsletter breaking down one essential story from the tech world. For more on how pervasive horror has become, follow Andrew Webster. The Stepback, arrives in our subscribers’ inboxes on Sunday at 8AM ET. Opt in for The Stepback here.
How it started
Resident Evil has been around for 30 years, but the survival horror series is more popular than ever. The most recent game, Resident Evil Requiem, has sold 8 million copies since it launched in February, already making it the 14th best-selling game that Capcom has ever made. At the same time, a reboot of the Resident Evil film series from Weapons director Zach Cregger is on pace to become the top-grossing movie in franchise history. This has had the effect of renewing interest in Resident Evil at large; according to a report from Game File, six different titles in the game series have sold at least 3 million copies so far this year. In an earnings report, Capcom called it “a virtuous cycle in which sales of both new and past titles grow together.”
Resident Evil isn’t alone. Rather, it’s indicative of an ongoing trend. Horror was once seen as largely a niche genre, but now, thanks to a combination of factors — including the rise of YouTube and widespread influence of indie games and viral memes — it has steadily grown into a dominant force. Horror tends to be cheaper to produce than other genres, but now it also has sales numbers that compete with the biggest blockbusters. It’s not that there haven’t been major horror success stories before. 2017’s It remains the top-grossing horror flick of all time, and the Resident Evil 2 remake from 2019 has sold almost 20 million copies. But in 2026 the concentration of horror hits, particularly across multiple mediums, has reached a new level, making it clearer than ever that scaring audiences is a big business.
How it’s going
The most obvious example of this in 2026 is in movies. Obsession and Backrooms — two films helmed by young directors who came up through YouTube — have raked in nearly $1 billion combined at the box office. They out-grossed established franchises like Star Wars and even legendary directors like Steven Spielberg. This despite costing a fraction of what a blockbuster film usually costs; Backrooms was made for an estimated $10 million, while Obsession cost less than $1 million. Before that, Iron Lung, another YouTube-centric horror flick, managed to rake in more than $50 million without the backing of a major studio. Horror movies have always been comparatively cheap to make, but now they’re frequently able to make a huge return on that investment.
Meanwhile, in the world of streaming, October has become something of a battleground. This year basically every major service has a tentpole series meant to lure subscribers during spooky season. Amazon just released a remake of Stephen King’s Carrie on Prime Video, helmed by Mike Flanagan, who made his name with a quintet of limited horror series on Netflix between 2018 and 2023, starting with The Haunting of Hill House. With Flanagan now at Amazon, Netflix’s big release this year is Below, a six-episode sea monster thriller starring Josh Hartnett and Stranger Things’ Charlie Heaton. Elsewhere, Peacock has a Friday the 13th prequel called Crystal Lake starring Linda Cardellini as Jason Voorhees’ mom, and AMC Plus is putting out a spooky detective series called Yaga, which features Carrie-Anne Moss and Heated Rivalry’s Hudson Williams. Not to be excluded, Disney Plus is currently airing the 13th season of American Horror Story.
The one name missing from this list is Apple TV, but that’s because the service got a jump on things by releasing the horror / comedy hybrid Widow’s Bay back in April. The show then proceeded to win a record number of Emmys, and it remains a fixture on Apple TV’s most-watched list. While streaming viewership data is much harder to come by than box office data, the sheer fact that every major streaming service is investing in horror-related series, with the backing of some major star power, is an indication of just how important it is.
And then there are games. While Resident Evil is the biggest name, there are plenty of other titles and franchises that have been buoyed by the current horror renaissance. Silent Hill has been on a steady run, highlighted by the Scottish spinoff Townfall this year, and the iconic Hellraiser just got its first proper video game adaptation. But it’s not just blockbuster releases. Indie horror games have not only been consistent bestsellers on platforms like Steam, they’ve also been the source material for a number of more moderate theatrical hits, including both Iron Lung and Exit 8. And a lot of that success begins with people watching horror games on Twitch and YouTube; Twitch says that viewers watched 287 million hours of horror content between January and September this year, and that the dedicated “horror” tag saw a 6 percent increase in viewership compared to last year.
What happens next
With the potential to make a lot of money with very little investment, movie studios are naturally jumping all over the trend. Kane Parsons has reportedly signed up for a Backrooms sequel, Obsession director Curry Barker already has a new film due out next year, and Cregger’s next film has some major star power behind it. Meanwhile, studios are searching for the next Backrooms or Five Nights at Freddy’s anywhere they can. Both A24 and Neon are working on competing movies set in the SCP Foundation universe, a sort of terrifying and expansive fan-made project about a mysterious organization that keeps supernatural and paranormal entities secret, while Warner Bros. has scooped up the rights to internet phenomenon Siren Head. Elsewhere, both Silent Hill and Resident Evil have settled on a near-annual release schedule that shows no signs of slowing down — Capcom says that the ongoing success of Resident Evil led to a new quarterly sales record — nor does the horror fixation of major streaming services. Amazon went so far as to poach Flanagan from Netflix with an exclusive deal, and a struggling Xbox has invested in bringing Hideo Kojima’s horror game OD to consoles.
Obviously not all of these projects will be major hits. Not every spooky meme will become a Backrooms-level success. But studios, streamers, and game publishers are taking the genre more seriously now because that potential exists, and they seem more willing to take risks because the upfront costs aren’t as high. This means that, unlike other genres, the possibility remains that even as it explodes in popularity, horror will continue to remain weird and unexpected. After all, the best way to scare folks is to show them something new.
By the way
Read this
- The new iteration of Carrie makes some major changes, and in an interview with Collider Flanagan explains what went into updating the story.
- The New Yorker has a great rundown on just how YouTube became the place where new horror auteurs are discovered.
- 2026 has made it clear just how closely horror and comedy are related, and few people know that more than Jordan Peele, who discussed it in an old interview with The Guardian.
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Didn’t Microsoft say the next Xbox needed to be affordable?
Didn’t Microsoft say the next Xbox needed to be affordable?
Fortune dropped a bombshell report on the future of gaming this week. According to the publication’s Microsoft insiders, the next Xbox is projected to cost between $1,200 and $1,800 when it arrives in 2028.
My first reaction: The next Xbox is dead on arrival. It’s DOA.
My second thought: Microsoft knows people won’t pay that much. It couldn’t possibly charge that much money if it wants next gen to be a success. “I wouldn’t release it at all,” former Microsoft exec Mike Ybarra recently said.
My third thought: Didn’t Microsoft alreadysay out loud that it knows people won’t pay that much?
- Didn’t old Xbox boss Phil Spencer say “We’re not going to grow the market with $1,000 consoles”?
- Didn’t new Xbox boss Asha Sharma say “We’ve reached a point where it will be hard to imagine that mass audiences can afford thousands of dollars to spend” on a box?
- Didn’t Xbox chief strategy officer Matthew Ball say the entire company would change its practices to make sure it’s affordable?
- Didn’t Sharma say Xbox would need to adopt “radically different business models” to keep Xbox from being too pricey?
Did Fortune get it wrong?
I don’t think Fortune’s insiders are the problem here. With today’s incredibly overpriced RAM and storage, it wouldn’t be surprising if it cost over a thousand dollars to build, package, distribute, and sell “the largest technical leap you will have ever seen in a hardware generation,” as former Xbox president Sarah Bond called the next Xbox back in 2024.
But there are at least five ways the report could be correct without making you pay all that money at once. I just don’t think you’re going to like most of them.
Subsidies: Microsoft could pay to give you a discount
The least-likely possibility is the one Fortune suggests itself. Let’s look at the original quote, bolding mine:
[…] the price of the Helix console has internally been projected to cost consumers between $1,200 and $1,800, unless Microsoft decides to subsidize the cost.
Historically, Microsoft has subsidized the Xbox. Microsoft sold boxes at a loss right out of the gate, making its profits when you buy games and Xbox Game Pass subscriptions instead of on the hardware alone. That’s not our speculation — it’s exactly what Microsoft told The Verge in 2021. In 2023, we learned that Microsoft may have spent $1.5 billion to make sure it could sell the Xbox Series X and S at $499 and $299 respectively, instead of what they actually cost.
But Microsoft has suggested that it’s done with hardware subsidies. “Going forward, this cannot continue,” wrote Sharma in her “Xbox reset” memo, referring to the $20 billion in content, platform, and hardware subsidies Microsoft made over the past five years.
Microsoft CEO Satya Nadella echoed that idea on the Hard Fork podcast: “No one can accuse Microsoft of not having invested for the last 25 years, and now we have to turn this into a sustainable business.”
It isn’t just new management that’s hinting at no more subsidies: Bond primed the pump for a $1,000 box when she called Helix “a very premium, very high-end curated experience” late last year, comparing it to gaming PCs like the $1,000 Xbox Ally X handheld.
Perhaps Microsoft has changed its mind since then. “We are working very hard to rethink everything that we can about Helix,” Ball said in June, referring to affordability. “The plan’s the plan until it’s not the plan,” Sharma said in February (though not about affordability specifically).
But subsidies would be a tremendous risk if the Helix still plays PC games in addition to Xbox ones. Valve’s Steam is by far the dominant PC gaming platform — so PC gamers who buy a Helix won’t help Microsoft recoup its money.
Subscription: “Get it free with 36 months of Xbox Game Pass and qualifying trade-in”
There’s another way Microsoft could subsidize a $1,200 Xbox.
Today, AT&T will give you a $1,200 iPhone 18 Pro for $0* — if you lock yourself into 36 months of AT&T phone service that costs $100 or more per month and trade in a recent phone, too.
Microsoft could do the same with a new, pricier tier of its Xbox Game Pass game subscription service, effectively bundling the games with the console and making you slowly pay for both at the same time. Perhaps you’ll have the option to buy an “unlocked” Xbox for full price, but it won’t be the norm.
To make it happen directly, Microsoft would need a pricier new tier of Xbox Game Pass, which wouldn’t necessarily align with the company’s recent moves. Sharma actually cut the price of Game Pass Ultimate to $22.99 a month in April, writing that “Game Pass has become too expensive for players,” while removing Call of Duty games and unlimited access to Xbox Cloud Gaming from the deal.
I don’t know if it would work. People feel naked leaving the house without phone service. They might not feel the same about games. Subscription fatigue is real. But if it worked, Microsoft’s moat would be stronger than ever. You’ll be more likely to play the games you’ve already paid for and are committed to keep paying for. Many would get sucked into a profitable upgrade cycle, just like they do with phones, since they can buy the next Xbox for “$0” as soon as it comes out.
Cellphone subsidies have been around nearly as long as pricey phones: The 1994 IBM Simon, arguably the first smartphone, eventually cost half its $1,100 price tag if you signed a contract with BellSouth. My first phone, a Kyocera QCP-6035 with a built-in PalmPilot, was subsidized when it arrived in 2001. So it’s not exactly a “radical new business model,” but it would be new for game consoles.
Rental: Maybe most people won’t own a Helix themselves
It’s also possible that Microsoft simply doesn’t plan to sell a console to the masses anymore — it can sell an $1,800 Xbox to those who can afford “video game ownership” and try to hook everyone else on the Netflix model.
After all, the “K-shaped economy” and RAMageddon have already made gaming PCs and existing game consoles into luxury goods. Society’s wealthier individuals seem perfectly happy to pay inflated prices for the few consoles Sony and Microsoft still pump out.
While PS5 sales plummeted after Sony’s price hikes, that may have been about component shortages rather than decreased demand. Xbox sales reportedly rose over a similar period, and Microsoft has justified repeated, dramatic price hikes on its consoles since May 2025.
“I can tell you definitively, demand for our console exceeds supply. We are putting them in as many stores as possible, we are producing them as quickly as possible. There is a severe limitation to how quickly we can do that,” Xbox chief strategy officer Matthew Ball told The Game Business in June, blaming RAM shortages.
But Microsoft has another way of giving less affluent people access to “next-gen” Xbox power. It can rent you one. The company just launched pay-as-you-go cloud gaming starting at $3.99 for 10 hours of cloud gaming (50 hours for $11.99).
Maybe all of Microsoft’s recent talk about affordability isn’t about the masses owning a next-gen console. Maybe it’s about finding an affordable way for people to “play Xbox” without owning the games at all.
The next gen is the current gen
After Fortune’s report, some of the very first reactions I saw boiled down to this: “I’m out. Forget next gen, I’m going to stick with my existing Xbox/PlayStation/Switch.”
That’ll be the reality for many people if the Xbox costs over a thousand bucks. But if the RAM shortage continues — if Microsoft knows it’ll sell every Xbox it can make to wealthy individuals because it can’t make a lot — it’s not necessarily a huge risk to sell it sky-high on day one.
Perhaps the Xbox Helix will be an early adopter console, the same way the iPhone Duo is an early adopter phone, the same way the Steam Frame is an early adopter headset. These products are selling out instantly despite their high price tags, leaving many would-be buyers in the cold. They’re shipping messy and unfinished, but that’s okay because early adopters want to come along for the ride.
Microsoft knows the same is true of some Xbox buyers, because it helped ship an unfinished $1,000 Xbox Ally X handheld even before the RAM crisis, and the $1,300 Xbox Ally X20 follow-up is already sold out.
But if Microsoft splits the Xbox audience into “have” and “have-not,” it means the next generation won’t truly arrive. Game developers won’t spend all their effort targeting a console people can’t buy. The next Xbox won’t be any more necessary than a PS5 Pro if you already own a PS5. In industry lingo, the Helix would be a “mid-cycle refresh” instead of true next gen.
I wouldn’t hate that, though, and neither would many video game execs. They’ve long complained that the pace of technology has ballooned the cost of building a video game to unsustainable levels, leading to today’s world where too many development teams are cut to the bone right after their games ship.
Former PlayStation and Xbox execs like Shuhei Yoshida, Shawn Layden, and Mike Ybarra have argued that the next gen isn’t necessary.
“Stick with PS5 Pro/Series X until prices normalize. The capabilities of those boxes are both fine for 99% of the audience. No one is screaming ‘I need a more powerful console’ right now,” Ybarra tweeted on October 20th.
“I think [Sony and Nintendo] should try to keep the current generation as long as possible, because I think people are very happy using PS5 and Switch 2,” Yoshida told me on The Vergecast.
“I think we’ve plateaued on the tech, frankly,” Layden told GamesIndustry.biz in 2025. (He’s said similar before and since.) “Make it cheaper and simpler. Let’s do that instead. And let’s find a way to have more hardware companies participate.”
Microsoft and its chip partner AMD have already taken one step to help extend the current generation — AMD’s performance-enhancing FSR 4.1 is coming to Xbox Series S and X, which should make it easier for both to deliver crisp 4K images to your TV.
Pay what you can afford
Even if Microsoft ships a $1,800 console, the company’s been clear it won’t be the only Xbox you can buy. Sharma has publicly said that Helix will be a “family of devices,” which has been broadly interpreted to mean that Microsoft will let PC industry partners like Asus sell their own “Xbox” as well.
If the reporting pans out, that wouldn’t just be a cobranded Xbox Ally handheld that runs Windows — Asus could make a console-shaped box that runs a Windows-based Xbox OS, too.
Some of those partners could offer more affordable, less powerful Xboxes than Microsoft’s own flagship box, perhaps with less storage and memory. Microsoft, too, might have creative solutions for storage, like how the company shipped the Xbox 360 with different-size hard drives, or none at all, to make it more affordable. “We will have to empower customers to have very flexible storage offerings,” Sharma said in June.
Or you could buy another Xbox that’s likely going to continue to count as part of Microsoft’s “family”: the existing Xbox Series X and Xbox Series S.
This can all work because games don’t need to target a single console anymore; they haven’t needed to for a long time. An Xbox One game runs on an Xbox One X and an Xbox Series S and an Xbox Series X because they’re all effectively AMD-powered Windows PCs, just with different amounts of performance on tap. The Xbox Helix is a powerful extension of the same continuum. The same is true of PlayStation 4, PS4 Pro, PS5, PS5 Pro, and presumably PS6, minus the Windows part.
Perhaps a particular piece of hardware will stand out as the one developers should target as the baseline for “it looks and runs great on Xbox,” the same way the Steam Deck handheld became a baseline for PC game developers starting in 2022. Maybe, like the Steam Deck and the Nintendo Switch, it’ll help reset our expectations of what a top-shelf game needs to look like.
At this rate, I wouldn’t be surprised if the existing Xbox Series S will be the one. But it could also be Microsoft’s own next handheld Xbox. Fortune’s insiders say it’s coming holiday 2027.
