Tech
New York’s first microdrama film festival searches for its audience
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Published 10/21/2026 3:49:07 PM
New York’s first microdrama film festival searches for its audience
At Alza, the entertainment industry is trying to reinvent itself.
It remains to be seen if people really want to watch vertical content on horizontal TV screens, but many filmmakers and creators were confident that their latest projects would play well at Alza — New York City’s first microdrama film festival. Founded by former Tribeca Festival chief operating officer Pete Torres, Alza, which took place October 16th through 18th, was billed as a showcase for the “the creativity, innovation, and growing cultural impact of stories made for the vertical screen.” The festival featured a selection of microdrama and film premieres as well as industry-focused panels with executives who all seemed to genuinely believe that vertical entertainment is going to be an integral part of the future.
That proposition felt rather dubious as I sat down in an AMC theater in Manhattan for screenings of director Jerry Bradford’s vertical adaptation of Pride and Prejudice and the original Billionaire’s Broken Vow starring Eric Roberts. Though both of those projects were full-length features, they were filled with jarring jump cuts and abrupt soundtrack changes that reminded me how the films are cut up into short “episodes” for microdrama apps. That wasn’t as much of an issue with shorter series like the romantasy horror Blood Surfer or collections of videos like disability rights activist Lachi Music’s “Glam Struts.” But it was still very strange to see content that was clearly meant to be watched on phones being projected in the center of massive screens in the same theater that’s currently showing Resident Evil, The Social Reckoning, and You Can See Everything.
Most fans of vertical videos and microdramas consume them through their mobile devices, but platforms like Instagram and Vurt have been rolling out dedicated smart TV apps that are designed to keep vertical video viewers glued to their couches. The popularity of YouTube — which you can access in so many different ways — has spooked major streaming services like Disney Plus, Netflix, and HBO Max into experimenting with feeds of vertical clips. Alza was filled with people who were confident that they were leading the charge to legitimize vertical content as an art form that’s going to revolutionize the entertainment industry. There’s no denying that some microdramas have been wildly successful, but Alza’s programming left me doubtful that the future is vertical.
As odd as I personally found much of what was playing at Alza, it did seem to entertain some of the festival’s other attendees, many of whom were middle-aged women. None of the screenings were packed, but while watching a few steamy, romance-forward dramas, I was surprised to hear peals of laughter and gasps coming from the front of the theater, where festival staffers encouraged people to sit in order to have the best viewing experience.
“We’re making content that speaks to mainstream women who are part of this mobile-first movement.”
Appealing to female viewers has been one of the primary goals of GammaTime, the microdrama platform founded by former Miramax CEO Bill Block. When I spoke with Block and GammaTime’s head of development, Amy Sullivan, they told me the platform’s library of content has been designed to appeal to viewers and their general moods at different points throughout the entire day.
“We’re making content that speaks to mainstream women who are part of this mobile-first movement, who are on their phones in the mornings, the afternoons, at night,” Sullivan explained. “We have easy watches, we have rom-coms, and we have stuff that’s a little spicier — but not too salacious — for perhaps later at night. We’re trying to meet everyone where they are at every time of day.”
Block pointed to daytime TV watchers as one demographic that GammaTime has been especially interested in bringing into the fold. Though soap operas are still very popular in the US, their overall ratings have been declining in recent years as people’s attention has been pulled elsewhere. Block insisted that rather than disappearing, traditional daytime TV viewers have been migrating to other sources of entertainment, like on-demand streaming services and social media platforms.
“They’re still here, but they’re watching this while they’re pretending to work a little bit at the office,” Block said, referring to people who fire up microdrama apps for a quick hit of fun. “They’re at home, too, but this is the new daytime, the new 5–6PM, and the new 10PM plus.”
Block and Sullivan noted how, even when overall production costs are kept low, operating as a successful studio is still very expensive. It takes a lot of money to reach different demographics of potential viewers while maintaining various ad partnerships, which is why GammaTime has outsourced much of its marketing efforts overseas.
“We’ve got an edge in Tel Aviv, and I would honestly say the brains of the operation is our partner Slava Mudrykh and his customer acquisition, AI, and marketing teams,” Block said. “Because this is all Instagram and TikTok — that’s where you’re acquiring [new users.]”
“There’s so much nebulosity in this space, and it just seems like a lot of times, nobody actually watches the stuff they’re making.”
Microdramas are often characterized by AI-generated special effects and melodramatic soap opera energy, and I saw plenty of both from many of the projects I screened during Alza. As more companies try to build a presence for microdramas in the West, it is still somewhat hard to imagine this kind of content taking off the way it has in China. Even though Salvador Paskowitz — who cowrote The Age of Adaline — won Alza’s best director award with his 90-minute comedy Layover, he expressed some skepticism about verticals / microdramas’ potential to be a lifeline for filmmakers and actors who have been struggling to find production work in Los Angeles. In Paskowitz’s view, this kind of entertainment has stopped being a viable way for production workers to build careers because of the sudden influx of generative AI.
“Companies like ReelShort and DramaBox were kind of the first wave of these newer verticals, but because they’ve gone so crazy with AI, I think of them like cruise ships that have run themselves aground,” Paskowitz told me. “Now there are a lot of American companies that smell an opportunity, but there’s so much nebulosity in this space, and it just seems like a lot of times, nobody actually watches the stuff they’re making.”
Paskowitz believes that filmmakers owe it to their audiences and the brands that they work with to put out projects that actually look good. He also thinks that because studios that want to become the “HBO of verticals” now have an “AI slop button to press,” they’re losing sight of what people really want to watch. Paskowitz was adamant that using gen AI in any capacity for film production is a slippery slope that can quickly lead to the erasure of the human element. That, he said, is why Layover was produced traditionally.
“I’m even against doing hybrid productions because it’s easy to start cutting corners, and the public is going to see,” Paskowitz explained. “That idea sends chills through my body because it starts with ‘Let’s replace that tree, let’s replace all these buildings, let’s replace all the background work.’ And then at some point, it’s ‘Look, we’ve come so far. Let’s just replace all the actors.”
Something that struck me as the festival continued was how — while some projects featured AI elements — the vast majority of them starred human actors who all seemed very proud of their work and excited to share it with the public. These microdramas might not win any awards outside of Alza, but there are real people making them. That might also be why I was so surprised to hear Block jokingly say that the rise of vertical content “is all part of the decline of the West.”
After our interview, Block and Sullivan repeatedly stressed that he wasn’t being serious, which may be true given the line of work they’re in. But even if Block was just kidding, his words stuck with me because it feels like there may be some truth to the idea of decline. Verticals / microdrama production has become a multibillion-dollar industry because we live in a society that encourages us to engage with almost every aspect of our lives through the tiny screens that stay in our pockets. It’s no surprise that Hollywood sees vertical microdramas as the next big thing. But their cheesiness, lackluster production values, and formulaic stories don’t exactly make them feel ready for the red carpet treatment.
Additional reporting by Andru Marino.
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Studios specializing in vertical video production are slowly but surely shaking up the entertainment industry.
Cath Virginia / The Verge, ReelShort
This is The Stepback, a weekly newsletter breaking down one essential story from the tech world. For more on Hollywood trends and streaming culture, follow Charles Pulliam-Moore. The Stepback arrives in our subscribers’ inboxes at 8AM ET. Opt in for The Stepbackhere.
How it started
Once upon a time (read: a few years ago), there were a pair of upstart streaming services called Quibi and Go90 that were supposed to appeal to phone-addicted millennials. These platforms were supposed to compete with Netflix and Amazon by offering up short-form videos designed to be watched on the go. Both services were touted as being the future of entertainment, and they had sizable financial backing. But neither Quibi nor Go90 managed to gain any real traction before their names became shorthand for “bad ideas exemplifying how out of touch studio and telecom execs can be.”
Quibi and Go90 were not long for this world, and much has been written about how they were doomed from the jump. Quibi was oddly expensive, Go90’s landscape mode-focused branding confused people, and neither service made it easy to share their content on other platforms. Back then, people — especially here in the West — laughed at the idea of watching scripted series that were meant to be viewed on a smartphone. But that same basic concept began to take off in China as the covid-19 pandemic ground the entertainment industry to a halt and forced movie theaters to close. Some were supernatural period dramas, while others were romantically charged thrillers set in the modern day. And their stories were all filled with wild twists that played out over the course of dozens of episodes.
In 2025, “micro drama” companies like DramaBox and ReelShort have demonstrated that there actually is an audience willing to pay for content that can be consumed in small, quick bites. And the recent micro drama boom has been a fascinating case study in old, failed ideas finding wild success in the present day because the way people think about and interact with media has changed.
How it’s going
When you open up any of the dedicated micro drama apps, you can see that the companies behind them took notes from social media platforms like TikTok and streaming services like Netflix in order to create a new, slop-filled third kind of thing. You’re immediately presented with a grid of posters for multipart series whose “episodes” each run for about two minutes max. And the titles — gems like I Kissed a CEO and He Liked It, Betrayed Alpha Queen Rises from the Ashes, and The Unwanted Wife Strikes Back — are as self-explanatory as they are ridiculous. Almost all of the shows involve elements of pulpy romance and women getting revenge after being scorned for not embodying the “right kind” of womanhood or femininity.
Many of the series frame fertility, motherhood, and werewolf / Omegaverse culture as the things that define their heroines’ sense of self. And while these female characters are often introduced as people who are able to fend for themselves independently, their main goal is usually to find a man who can sweep them off their feet and take care of all their worldly needs.
Micro dramas’ overwhelming focus on stories about downtrodden damsels in distress speaks to the fact that female viewers make up a substantial chunk of these platforms’ subscriber base. On some level, these series are tapping into the same kind of tawdry energy that kept the romance lit space humming along even as the larger publishing industry has seen a steady drop in sales. But unlike romance novels from traditional publishing houses with rigorous editorial processes, there’s a slapdash shoddiness to micro dramas’ production values that reflects how incredibly inexpensive they are to make compared to a Netflix or Hulu original.
That relative cheapness is one of the major reasons that ReelShort and DramaBox — which are backed by Chinese and Singaporean companies, respectively — have been making a bigger push into Western markets over the past few years. That’s also why US-owned studios like GammaTime and MicroCo are starting to pop up. It doesn’t seem to bother viewers that basically everything about micro dramas, from the writing to the acting to the lighting, is absolutely terrible. Globally, the micro drama industry is expected to rake in about $3 billion by the end of the year thanks to the platforms’ surprisingly aggressive and gamified pricing strategies. And with Hollywood execs deciding to get more serious about making micro dramas, the business has become something of an unexpected boon for young actors, writers, and production workers trying to maintain careers within a contracting job market.
What happens next
Though you would be hard-pressed to find a micro drama that felt like a strong piece of storytelling, there’s no denying that people are paying to watch them at a time when traditional streamers have been struggling to draw in new subscribers. Are series like Carrying His Triplets, Becoming His Wifey, and Found a Homeless Billionaire Husband for Christmas destined to become mainstream pop cultural phenomenons? Probably not. But these kinds of projects are keeping people employed and making enough of a profit to justify their existence.
By launching a new kind of labor contract designed to address “the unique needs” of actors working on serialized micro dramas, like ensuring they’re paid a fair wage and earn screen credits for their labor, SAG-AFTRA has sent a signal to the rest of the entertainment industry about this kind of content’s future potential. These shows might not be particularly good right now, but that could change if the studios put more effort into producing them. And even if micro dramas were to stick to their current style of stilted acting / lackluster directing / weak writing, their success right now suggests that their subscribers might not really be interested in something “better.”
As different segments of the tech and entertainment industries vie for people’s attention, micro dramas feel like an unusually strong contender. Micro dramas don’t quite add up to streaming series in the way we typically think of them, and they don’t exactly scratch the same “look watch some randos do stuff” itch that TikTok is built for. Ironically, ReelShort and DramaBox’s success feels like a direct byproduct of the way that TikTok, Instagram, and YouTube have gotten people into the habit of endlessly scrolling through vertically shot video. But these micro dramas are their own weird thing that have carved out a unique niche and found a ravenous audience in the process. And if these new platforms can keep their upward momentum going, it wouldn’t be at all surprising to see their streaming and social media competitors rushing to make the similar content of their own.
By the way
- More and more micro drama production houses are embracing generative artificial intelligence into their workflows to keep production costs down while churning content out even faster. As ill-suited as the tech generally is for more polished projects, it makes a lot of sense for the style these kinds of shows are known for. It’ll be interesting to see if micro dramas’ use of AI will become a point of contention for the human actors relying on these projects for work.
- Micro dramas’ rise in prominence also happens to coincide with a sharp downturn of film and TV production in Los Angeles. That’s another reason more performers are turning to the platforms to stay afloat, and this moment could be a choice opportunity for micro dramas to establish themselves as a viable source of entertainment.
Read this
- Though micro dramas are currently on the come up, this Puck piece does an excellent job of illustrating some of the challenges these platforms will be up against as their growth leads to market saturation.
- It’s important to understand just how hostile toward users basically all of the big micro drama apps are. Janko Roettgers’ recent piece here breaks down what makes these apps feel so predatory, and how many of them have been informed by mobile gaming’s freemium model.
- The Ankler had a great sit-down with ReelShort CEO Joey Jia about how the company’s approach to monetization turned it into a billion-dollar business. The piece also includes a chat with actor Kasey Esser about how working on micro dramas has had a profound impact on his career.
- SAG-AFTRA’s micro drama contract makes it seem like the union is being proactive about shifts within the entertainment industry. But this Variety piece digs into how the new contract was — at least partially — a response to the fact that some actors were just deciding to work nonunion.
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Didn’t Microsoft say the next Xbox needed to be affordable?
Didn’t Microsoft say the next Xbox needed to be affordable?
Fortune dropped a bombshell report on the future of gaming this week. According to the publication’s Microsoft insiders, the next Xbox is projected to cost between $1,200 and $1,800 when it arrives in 2028.
My first reaction: The next Xbox is dead on arrival. It’s DOA.
My second thought: Microsoft knows people won’t pay that much. It couldn’t possibly charge that much money if it wants next gen to be a success. “I wouldn’t release it at all,” former Microsoft exec Mike Ybarra recently said.
My third thought: Didn’t Microsoft alreadysay out loud that it knows people won’t pay that much?
- Didn’t old Xbox boss Phil Spencer say “We’re not going to grow the market with $1,000 consoles”?
- Didn’t new Xbox boss Asha Sharma say “We’ve reached a point where it will be hard to imagine that mass audiences can afford thousands of dollars to spend” on a box?
- Didn’t Xbox chief strategy officer Matthew Ball say the entire company would change its practices to make sure it’s affordable?
- Didn’t Sharma say Xbox would need to adopt “radically different business models” to keep Xbox from being too pricey?
Did Fortune get it wrong?
I don’t think Fortune’s insiders are the problem here. With today’s incredibly overpriced RAM and storage, it wouldn’t be surprising if it cost over a thousand dollars to build, package, distribute, and sell “the largest technical leap you will have ever seen in a hardware generation,” as former Xbox president Sarah Bond called the next Xbox back in 2024.
But there are at least five ways the report could be correct without making you pay all that money at once. I just don’t think you’re going to like most of them.
Subsidies: Microsoft could pay to give you a discount
The least-likely possibility is the one Fortune suggests itself. Let’s look at the original quote, bolding mine:
[…] the price of the Helix console has internally been projected to cost consumers between $1,200 and $1,800, unless Microsoft decides to subsidize the cost.
Historically, Microsoft has subsidized the Xbox. Microsoft sold boxes at a loss right out of the gate, making its profits when you buy games and Xbox Game Pass subscriptions instead of on the hardware alone. That’s not our speculation — it’s exactly what Microsoft told The Verge in 2021. In 2023, we learned that Microsoft may have spent $1.5 billion to make sure it could sell the Xbox Series X and S at $499 and $299 respectively, instead of what they actually cost.
But Microsoft has suggested that it’s done with hardware subsidies. “Going forward, this cannot continue,” wrote Sharma in her “Xbox reset” memo, referring to the $20 billion in content, platform, and hardware subsidies Microsoft made over the past five years.
Microsoft CEO Satya Nadella echoed that idea on the Hard Fork podcast: “No one can accuse Microsoft of not having invested for the last 25 years, and now we have to turn this into a sustainable business.”
It isn’t just new management that’s hinting at no more subsidies: Bond primed the pump for a $1,000 box when she called Helix “a very premium, very high-end curated experience” late last year, comparing it to gaming PCs like the $1,000 Xbox Ally X handheld.
Perhaps Microsoft has changed its mind since then. “We are working very hard to rethink everything that we can about Helix,” Ball said in June, referring to affordability. “The plan’s the plan until it’s not the plan,” Sharma said in February (though not about affordability specifically).
But subsidies would be a tremendous risk if the Helix still plays PC games in addition to Xbox ones. Valve’s Steam is by far the dominant PC gaming platform — so PC gamers who buy a Helix won’t help Microsoft recoup its money.
Subscription: “Get it free with 36 months of Xbox Game Pass and qualifying trade-in”
There’s another way Microsoft could subsidize a $1,200 Xbox.
Today, AT&T will give you a $1,200 iPhone 18 Pro for $0* — if you lock yourself into 36 months of AT&T phone service that costs $100 or more per month and trade in a recent phone, too.
Microsoft could do the same with a new, pricier tier of its Xbox Game Pass game subscription service, effectively bundling the games with the console and making you slowly pay for both at the same time. Perhaps you’ll have the option to buy an “unlocked” Xbox for full price, but it won’t be the norm.
To make it happen directly, Microsoft would need a pricier new tier of Xbox Game Pass, which wouldn’t necessarily align with the company’s recent moves. Sharma actually cut the price of Game Pass Ultimate to $22.99 a month in April, writing that “Game Pass has become too expensive for players,” while removing Call of Duty games and unlimited access to Xbox Cloud Gaming from the deal.
I don’t know if it would work. People feel naked leaving the house without phone service. They might not feel the same about games. Subscription fatigue is real. But if it worked, Microsoft’s moat would be stronger than ever. You’ll be more likely to play the games you’ve already paid for and are committed to keep paying for. Many would get sucked into a profitable upgrade cycle, just like they do with phones, since they can buy the next Xbox for “$0” as soon as it comes out.
Cellphone subsidies have been around nearly as long as pricey phones: The 1994 IBM Simon, arguably the first smartphone, eventually cost half its $1,100 price tag if you signed a contract with BellSouth. My first phone, a Kyocera QCP-6035 with a built-in PalmPilot, was subsidized when it arrived in 2001. So it’s not exactly a “radical new business model,” but it would be new for game consoles.
Rental: Maybe most people won’t own a Helix themselves
It’s also possible that Microsoft simply doesn’t plan to sell a console to the masses anymore — it can sell an $1,800 Xbox to those who can afford “video game ownership” and try to hook everyone else on the Netflix model.
After all, the “K-shaped economy” and RAMageddon have already made gaming PCs and existing game consoles into luxury goods. Society’s wealthier individuals seem perfectly happy to pay inflated prices for the few consoles Sony and Microsoft still pump out.
While PS5 sales plummeted after Sony’s price hikes, that may have been about component shortages rather than decreased demand. Xbox sales reportedly rose over a similar period, and Microsoft has justified repeated, dramatic price hikes on its consoles since May 2025.
“I can tell you definitively, demand for our console exceeds supply. We are putting them in as many stores as possible, we are producing them as quickly as possible. There is a severe limitation to how quickly we can do that,” Xbox chief strategy officer Matthew Ball told The Game Business in June, blaming RAM shortages.
But Microsoft has another way of giving less affluent people access to “next-gen” Xbox power. It can rent you one. The company just launched pay-as-you-go cloud gaming starting at $3.99 for 10 hours of cloud gaming (50 hours for $11.99).
Maybe all of Microsoft’s recent talk about affordability isn’t about the masses owning a next-gen console. Maybe it’s about finding an affordable way for people to “play Xbox” without owning the games at all.
The next gen is the current gen
After Fortune’s report, some of the very first reactions I saw boiled down to this: “I’m out. Forget next gen, I’m going to stick with my existing Xbox/PlayStation/Switch.”
That’ll be the reality for many people if the Xbox costs over a thousand bucks. But if the RAM shortage continues — if Microsoft knows it’ll sell every Xbox it can make to wealthy individuals because it can’t make a lot — it’s not necessarily a huge risk to sell it sky-high on day one.
Perhaps the Xbox Helix will be an early adopter console, the same way the iPhone Duo is an early adopter phone, the same way the Steam Frame is an early adopter headset. These products are selling out instantly despite their high price tags, leaving many would-be buyers in the cold. They’re shipping messy and unfinished, but that’s okay because early adopters want to come along for the ride.
Microsoft knows the same is true of some Xbox buyers, because it helped ship an unfinished $1,000 Xbox Ally X handheld even before the RAM crisis, and the $1,300 Xbox Ally X20 follow-up is already sold out.
But if Microsoft splits the Xbox audience into “have” and “have-not,” it means the next generation won’t truly arrive. Game developers won’t spend all their effort targeting a console people can’t buy. The next Xbox won’t be any more necessary than a PS5 Pro if you already own a PS5. In industry lingo, the Helix would be a “mid-cycle refresh” instead of true next gen.
I wouldn’t hate that, though, and neither would many video game execs. They’ve long complained that the pace of technology has ballooned the cost of building a video game to unsustainable levels, leading to today’s world where too many development teams are cut to the bone right after their games ship.
Former PlayStation and Xbox execs like Shuhei Yoshida, Shawn Layden, and Mike Ybarra have argued that the next gen isn’t necessary.
“Stick with PS5 Pro/Series X until prices normalize. The capabilities of those boxes are both fine for 99% of the audience. No one is screaming ‘I need a more powerful console’ right now,” Ybarra tweeted on October 20th.
“I think [Sony and Nintendo] should try to keep the current generation as long as possible, because I think people are very happy using PS5 and Switch 2,” Yoshida told me on The Vergecast.
“I think we’ve plateaued on the tech, frankly,” Layden told GamesIndustry.biz in 2025. (He’s said similar before and since.) “Make it cheaper and simpler. Let’s do that instead. And let’s find a way to have more hardware companies participate.”
Microsoft and its chip partner AMD have already taken one step to help extend the current generation — AMD’s performance-enhancing FSR 4.1 is coming to Xbox Series S and X, which should make it easier for both to deliver crisp 4K images to your TV.
Pay what you can afford
Even if Microsoft ships a $1,800 console, the company’s been clear it won’t be the only Xbox you can buy. Sharma has publicly said that Helix will be a “family of devices,” which has been broadly interpreted to mean that Microsoft will let PC industry partners like Asus sell their own “Xbox” as well.
If the reporting pans out, that wouldn’t just be a cobranded Xbox Ally handheld that runs Windows — Asus could make a console-shaped box that runs a Windows-based Xbox OS, too.
Some of those partners could offer more affordable, less powerful Xboxes than Microsoft’s own flagship box, perhaps with less storage and memory. Microsoft, too, might have creative solutions for storage, like how the company shipped the Xbox 360 with different-size hard drives, or none at all, to make it more affordable. “We will have to empower customers to have very flexible storage offerings,” Sharma said in June.
Or you could buy another Xbox that’s likely going to continue to count as part of Microsoft’s “family”: the existing Xbox Series X and Xbox Series S.
This can all work because games don’t need to target a single console anymore; they haven’t needed to for a long time. An Xbox One game runs on an Xbox One X and an Xbox Series S and an Xbox Series X because they’re all effectively AMD-powered Windows PCs, just with different amounts of performance on tap. The Xbox Helix is a powerful extension of the same continuum. The same is true of PlayStation 4, PS4 Pro, PS5, PS5 Pro, and presumably PS6, minus the Windows part.
Perhaps a particular piece of hardware will stand out as the one developers should target as the baseline for “it looks and runs great on Xbox,” the same way the Steam Deck handheld became a baseline for PC game developers starting in 2022. Maybe, like the Steam Deck and the Nintendo Switch, it’ll help reset our expectations of what a top-shelf game needs to look like.
At this rate, I wouldn’t be surprised if the existing Xbox Series S will be the one. But it could also be Microsoft’s own next handheld Xbox. Fortune’s insiders say it’s coming holiday 2027.
